AI Insights · Timothy · October 2025
Top 5 Boxing Games in Belarus: Q3 2025 Performance Overview
Discover the performance trends of the top boxing games in Belarus during Q3 2025, with insights from Sensor Tower on downloads, revenue, and active users.
In the third quarter of 2025, the top boxing games on the unified platform in Belarus demonstrated varied performance in terms of downloads, revenue, and active users. Here’s a closer look at the trends for each game, based on data from Sensor Tower.
WWE Mayhem by Reliance Games saw its weekly revenue fluctuate, starting from approximately $47 and peaking at $68 in early August. However, downloads were minimal, with a peak of 25 in the first week of July. Active users experienced a decline from 36 to just 2 by the end of the quarter.
For Boxing Star: Boxing Fight Game by THUMBAGE, revenue showed a significant increase, reaching $93 in early September. Weekly downloads began at 128 and saw fluctuations, while active users showed a peak of 248 in early July, stabilizing around 95 by the end of the quarter.
Punch Club from tinyBuild LLC maintained a steady revenue trend with a peak of $41 in mid-August. However, there were no downloads recorded throughout the quarter.
Real Boxing: KO Fight Club by Vivid Games S.A. experienced stable revenue, hovering around $15 to $19. Downloads showed a consistent pattern, with a slight increase to 101 at the end of September. Active users remained steady, ending the quarter at 99.
Finally, Real Boxing 2, also by Vivid Games S.A., had a varied revenue trend with a peak of $27 in mid-September. Downloads started high at 463, decreasing slightly over the quarter, while active users showed a gradual decline, stabilizing at 486 by the quarter's end.
These insights reflect the dynamic landscape of boxing games in Belarus during Q3 2025. For more detailed analytics and insights, visit Sensor Tower.